![]() The teaser that we saw showed little more than the characters posing for a quick bit, so as of yet we know nothing about game types, map designs or anything else of that sort. The lighting is extremely smooth however, giving them the appearance of being sculpted models or something similar - Toy Story-esque is the description that probably comes closest. They're clearly 3D, but feature very little texture detail. ![]() Using a brand-new lighting system implemented into Source, the characters look like a cross between an action figure and a cartoon. The most unique thing about the characters' looks however is the way they're rendered. From the sickly-thin frame for the sniper (the better to hide with) to the massive hulking arms for the heavy, it looks like you'll easily be able to spot character classes in the middle of a battlefield. Characters have been designed in a highly exaggerated fashion, drawing attention to what we'd assume would be their main attributes. While the video that we saw was an edited-together montage, it featured in-game footage of the characters posing smugly for the camera, giving us a great look at the game's art and rendering style. ![]() While the classes have largely stayed the same, one thing that's extremely unique about Team Fortress 2 is its look. Valve hasn't released any sort of information on what loadouts each class will carry. Team Fortress 2 will feature nearly all of the classes from the original game, including the Heavy, Spy, Scout, Demolitions, Engineer, Medic, Sniper, Soldier and Pyro, making for nine classes in all. ![]()
0 Comments
Leave a Reply. |